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Saturday, March 28, 2009

Club Penguin Elite Penguin Force Mission 9 - Super Secret Gadgets, Nintendo DS

Club Penguin EPF Mission 9 - Super Secret Gadgets

The chapter starts in the Command Room, where G is waiting to report to the Director. Tell G you'd like to help him with his work to start the mission (Super Secret Gadgets).

The Director pops on screen and congratulates you on completing Puffle Training. The Director agrees you should help G catch up on invention work, and Gary tells you to meet him at his room above the Sport Shop. At Gary's Room, Gary shows you a model of the Super Snow Trekker 3000. G needs an Automated Cocoa Bean Distiller from the Coffee Shop to complete the Snow Trekker.

Go to the Coffee Shop, where you'll find the Rookie agent investigating missing bags of coffee beans. Near the entrance to the Book Room is the cocoa machine you are looking for. Ask the Barista for permission, and then take the cocoa machine.

Meet G at the Gadget Room, where he is waiting with the Super Snow Trekker. Take the Cocoa Machine from the inventory and place it on the Snow Trekker to trigger a minigame (place the parts on the Snow Trekker). Once complete, G tells you the Snow Trekker is ready for testing. Open the Spy Gadget and tap the Snow Trekker to trigger the Snow Trekker minigame. Follow the trail of coins to the goal before the time runs out!

You start in the Wilderness at the cave. Enter the cave. Near a pile of warning signs is another Empty Metal Oil Can. Pick it up. When you try to leave a mysterious shadow appears and all of a sudden a boulder blocks the door. Call Pop, the purple puffle, to lift the boulder away with a bubble. Behind the boulder is a pile of logs. Call Blast, the red puffle, to break the barricade of logs. With the barricade removed, you can now exit the cave.

Outside the cave, there is a trail of cocoa leading away from the Snow Trekker. Open the Spy Gadget and call the Snow Trekker, which will trigger another instance of the minigame. Complete the Snow Trekker minigame to arrive at the Mine Shack.

At the Mine Shack, the Miner is dealing with a real mess. Use the Mechano-Duster in the Spy Gadget to clean up the mess and find a strange object. Open the map and return to the Sport Shop, or use the HQ warp in the Spy Gadget, and go find Gary in the Gadget Room.

G reveals that the strange object is actually a Robo-Locator. This piece of information sparks his memory and he finally remembers that he was looking for robots when he went missing in the Mines. Gary explains that he was looking for crash test robots he invented that had suddenly gone on the fritz. He was never able to catch them, so they're still on the loose!

Report back to the Command Room with G and fill the Director in. G is going to make a deactivating gadget, but it will take some time. Chapter ends.

More about EPF in this post:
Club Penguin Elite Penguin Force - Hints and Tips - Nintendo DS

Club Penguin Elite Penguin Force Mission 10 - Damage Control, Nintendo DS

Club Penguin Elite Penguin Force Mission 8 - Flying High Pitched, Nintendo DS

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