Club Penguin EPF Mission 5 - All’s Weld that Ends Weld
Use the Map in Free Play to get to the Dojo. Talk to Dot to begin Mission 2, Chapter 2 (All's Weld that Ends Weld). The mission starts in the Puffle Training Room, downstairs from the Dojo.
Talk to PH in the Puffle Training Room, and then talk to PH again to learn a bit more about Flare and O-Berries.
Open the Map and teleport to the Town. Talk to Aunt Arctic to receive the "You're a Terrific Friend" card. Tap the card in the inventory to change your cursor to the card, and then tap on Aunt Arctic. Tapping on other penguins with the card will elicit various responses.
Enter the Coffee Shop and talk to the penguin behind the counter. Tap on the spilled beans next to the counter. Open the Spy Gadget to access the Mechano-Duster. Tap on the spilled beans with the Mechano-Duster to trigger the minigame. Clean up all the beans to retrieve the missing pen. Talk to the penguin behind the counter again and it will now give you more information. Tap on the penguin with the Missing Pen and she’ll say she doesn’t want it back. (Tapping on other penguins with the pen will elicit various responses.)
With the Missing Pen still selected, tap on the card from Aunt Arctic in the inventory. The two objects combine to create the card with pen object. Now with the card with pen selected, tap on the penguin behind the counter to have it sign the card for Flare. The card with pen becomes the card with one signature in the inventory. (These signatures can be gotten in any order.)
Leave the Coffee Shop and select the card with one signature from your inventory. Tap on Aunt Arctic; she signs the card for Flare and the item in your inventory changes to the card with two signatures.
From the Town, scroll right to go to the Snow Forts (or use the Map to teleport). Talk to the penguins at the Snow Forts to learn about their friendship with Flare. In the inventory, tap on the card with one signature and then tap on each of the Snow Fort penguins to have them sign the card for Flare. With both of their signatures, you should now have the Signed Card for Flare.
Head back to the Dojo and downstairs to the Puffle Training Room. Tap on the Signed Card in the inventory and give it to Flare. Flare sheds a tear and then bursts into flames without an O-Berry. You fixed him!
Tap on PH again to learn how to weld the key with Flare. Follow the instructions and then weld the key! Tap on the fixed key on the anvil to put it in the inventory. Open the map and teleport to the Ski Village.
Enter the Sport Shop and scroll right to the locked door to Gary's Room. Tap on the key in your inventory and then the door to unlock the door. Tap on the door again to head upstairs to Gary's Room.
In Gary's Room; look around to find the Old Maps and Blue Prints. . Each will trigger a "zoomed in" view of the object hinting that Gary has headed to the mines (the blue prints will need to be decoded… they read “Super powered flashlight”). You cannot leave Gary's Room until you find these clues. Once the clues are found, you can exit the room and complete the chapter.
More about EPF in this post:
Club Penguin Elite Penguin Force - Hints and Tips - Nintendo DS
Club Penguin Elite Penguin Force Mission 4 - Looking for Clues, Nintendo DS
Club Penguin Elite Penguin Force Mission 6 – Do It Yourself Carting, Nintendo DS