Club Penguin EPF Mission 13 - Guide
Enter the Stage from the Plaza to start the mission. Play the Flashlight minigame and find the jack-in-the-box to win. Talk to the agents in the Stage; then answer the Director’s call in the communicator (Gary’s icon). Close the Spy Gadget and get sent to HQ where Jet Pack Guy, Rookie, and PH are waiting.
Go to the Gadget Room and talk to Dot. Click on the Snow Trekker twice to start a cut scene about following the trail to a Hideout and discovering the Super Robot. The Super Robot has trapped Gary and the puffles, and goes in search of objects it can add to itself.
In Town, there is another cut scene about the robot and Dot talks. Go through the Gift Shop and Gift Office to the Roof. Use the Mechano Duster gadget on the Super Robot’s head to trigger a minigame. Dusting the Super Robot’s nose will win the game, cause the Super Robot to sneeze and drop the red puffle.
Go back to Town to rescue the red puffle and follow the Super Robot to the Dock. Use the red puffle on the Super Robot to knock it into the water; it will release pink puffle. Fly away to the ski village.
Click on the pink puffle and then continue after the Super Robot to the Ski Village. Rookie is standing by to help. Use the pink puffle to rope the Super Robot and it will drop the black puffle before going to the Beach to try and steal nets.
Click on the black puffle and follow to the Beach. Once there, use the black puffle on the robot to weld its wheel, causing it to lose balance, drop the nets, and release the green puffle before flying up to the Beacon.
Click on the green puffle and then go through the Lighthouse to the Beacon. At the Beacon, hit the balloon above the anvil above the Super Robot’s head to trigger a cutscene where the Super Robot drops the blue puffle and flies away.
Click on the blue puffle, then on the Jetpack next to the platform to chase after the Super Robot. Win the Jetpack minigame to end in the Tallest Mountain where the Super Robot is hovering.
After the introductory conversation with the Super Robot and Gary, use the blue puffle on the robot. This can take 1-3 snowballs depending on whether or not the Super Robot has been made aware of someone else in the room. Just keep using the blue puffle until the robot drops the yellow puffle and crashes into the snow.
Click on the yellow puffle and use it on the Super Robot to shatter its glass dome and ticket booth window, freeing both Gary and the purple puffle. Click on the purple puffle and then use it on Gary inside the Super Robot’s head, to put Gary in a bubble in lift him to safety.
The Super Robot, now without puffles or Gary, is vulnerable to Robotomy at this point. Use the Spy Gadget Robotomy Tool on the robot to start the minigame, and win it to deactivate the Super Robot. A victory cut scene will play, and the mission will end. Ending the game returns to Freeplay.
More about EPF in this post:
Club Penguin Elite Penguin Force - Hints and Tips - Nintendo DS
Club Penguin Elite Penguin Force Mission 12 - Robots On The Run, Nintendo DS