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Sunday, June 28, 2015

Mission 9: Spy and Seek Club Penguin CHEATS :)

How do I finish the mission Operation: Spy and Seek?

Agents – make sure you have about 45 minutes of free time to complete Operation: Spy and Seek. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: Your help is required in tracking down suspect at large Herbert P. Bear, and uncovering his next plot. G will meet you in the gadget room for further details. Start mission…

1. Click on G to begin the briefing for your mission. Remember - if you have any other questions throughout your mission, you can always return to the HQ and click on G to talk to him again.

2. Before you leave HQ put the three transmitters, the deflated duck, and G's plans for a kite in your inventory.

3. Open your map - there are three red "X's" marked where G wants you to place the transmitters. 

4. You need to find string, paper, and sticks to help you construct a kite. Start looking at the Ski Lodge. There are two penguins there that have lost some Find Four pieces. Be a good Secret Agent and offer to help find them.

5. While looking for the game pieces you'll find some string under the carpet in the Attic of the Ski Lodge. After you find all the game pieces, head back downstairs and give them to the penguins. Go to the Forest to see if there are any sticks lying around. When you find them, remember to put them in your inventory.

6.  Combine the sticks, string, and paper plans to make a kite. They need to be put into the far right inventory box in order to create the kite. Add a transmitter and take the kite to the red "X" on the Mountain. Remember, one transmitter needs to be as high in Club Penguin as possible. Attach the transmitter to the sign post.

7. While exploring the Dock you'll meet another penguin who needs help. To start the boat, try giving the brown handle a quick pull by clicking on it and pulling it with your mouse. Ask the penguin at the Dock whether you can borrow his pump before you leave and put it into your inventory.

8. Visit the Plaza next and talk to the penguins and their puffles. The blue puffle will have a mishap with his bubblegum and the penguins will ask for your help cleaning it up. To get them out of this sticky situation, click your mouse around and between them to collect the gum. Be sure to pick up the gum and put it in your inventory.

9. The gum will come in handy to fix the deflated duck. Put the gum into the same inventory box as the duck. Now that the hole is fixed you can use the pump to inflate it. Click the pump and combine it with the repaired rubber ducky. Use your mouse to pump air into the duck by moving the pump handle up and down.

10. When the duck has been inflated, combine it with a transmitter, and take it to the Iceberg. When you arrive at the Iceberg, place it in the water. Placing the transmitter on the duck will ensure that it doesn't get wet.

11. There is still one transmitter left. This one needs to be as low on the island as possible. Go to the Mine Shack to look around. Rory is working hard, maybe you should give him a hand? Click on the middle of the Mine Shack to climb up and help.

12. The bottom trough on the Mine Shack is angled the wrong way. To change the angle of the trough, the wood supports need to be moved. Move the flat bottom support to the left. Then pull the middle upright support down as far as it will go. Move the flat top support to the right and then pull the upright middle support up again. Move the bottom flat support to the right a bit and pull the left upright support all the way down. Tip the trough down on the left to complete the job.

13. Rory needs some help welding a damaged cart as well. Flip the mine cart upright and click the mask and welder to begin. Click and hold the welder to repair the cart. The welder is red hot so be careful to follow the cracks closely!

14. Now that the mine cart has been fixed you can use it to send the transmitter underground. Put the last transmitter in the cart and send it off.

15. G is calling! You better head back to Headquarters and see what he wants. Put the Binoculars 3000 in your inventory and go to the Ski Lodge. You'll have the best view of Herbert and Klutzy's campsite from the Ice Fishing pond. Put on the Binoculars 3000 to get a better view of what Herbert and Klutzy are up to across the lake.

16. G will ask you to visit Herbert and Klutzy's campsite after they leave and create a surveillance camera. Visit the campsite by clicking on the far shore.
17. When you arrive, combine the Binoculars 3000 and the lost Spy Phone together to make a surveillance camera. The camera will need to be hidden in a tree with a good view of the campsite. Try placing the surveillance camera on the trees around the campsite to see which one has the best view.

18. When the camera has been hidden head back to HQ right away.

19. G will show you some interesting footage of Herbert and Klutzy's campsite. Although Herbert found your camera, you were able to collect some important clues for your next assignment. Collect your Stealthy Spy Surveillance Medal and a Box of Chocolates.
Great job, Agent! As always - Be remarkable, be resourceful, be ready!

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

How do I finish the mission Mysterious Tremors?

Agents – make sure you have about 45 minutes of free time to complete Mysterious Tremors. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: earthquakes have been reported all over the island. Meet G in the gadget room to help track down the source of the tremors. Start mission…

1. Talk to G - tremors have been shaking Club Penguin for a few days now, and it's your duty to find out what's going on. G will let you know that the earthquakes that are occurring are not from natural causes. It sounds like a familiar foe is up to his old tricks! G will recommend visiting The Dock, so open up your map and head over there.

2. Well if it isn't Herbert P. Bear and his trusty sidekick Klutzy! Pay attention to what Herbert has to say and be sure to grab the lantern that Klutzy drops and put it in your inventory. Follow the pieces of paper flying through the air and take note of where they land; you'll need help retrieving both of them once they land.

3. Half of Herbert's map is perched on top of The Nightclub. Could your furry friend help you get it down? I'm sure he'll be happy to help, but he'll  need some food to restore his energy, and something to help him fly. Visit the coffee shop and talk to the penguin behind the desk. He'll need your help picking up the cookies he dropped. To say thank you, he'll give you a cookie that you can put in your inventory. Visit the HQ and click on the brown hat to take it off the wall and add it to your inventory. This hat can help the puffle get part of the map down for you. When you return to the Night Club, put the brown hat on the puffle, and then feed him a cookie. After he retrieves the map piece, make sure you click on it to pick it up.

4. The second part of your map will land in a penguin's newspaper outside of the Stage. Spark a conversation with him and ask if he wants something. It sounds like he's hungry for pizza! Visit the Pizza Shop and order the type of pizza the penguin mentioned.Take the pizza back to the penguin and ask if you can have his newspaper.

5. Once you have both pieces of the map, connect them and head back to The Town. These tremors have really shaken the island! Before you enter the tunnels you will want to help your fellow penguins by securing The Gift Shop. Search for items that can temporarily prop the The Gift Shop up. You will need the hammer you collected earlier, a barrel of cream soda, a balloon, G's special helium, and a net. Search the island and talk to all the penguins you encounter, they'll be able to help you find the items you need.

6. Use the tunnels to get to the entrance of the sunken Gift Shop. When you arrive, click on the cream soda in your inventory and shake it up using your mouse until it looks like it is ready to explode. Place it underneath the door of the Gift Shop and watch as it pushes it above ground. Head back to the Town and use the net, nails, hammer, and special helium balloon to make sure the Gift Shop is secure.

7. Once you're finished, enter the tunnels and look for Herbert P. Bear and Klutzy. Make sure you have your map handy and follow the directions. Aha! You've found Herbert's drill! Is there anything you want to grab from it while he's not in sight? If you need a hand, try using the tools on your Spy Phone. I wonder where Herbert is hiding? Wherever he is, he's up to no good. A trusted agent like you will need to find him!

8. Once you've found him and his sidekick, do your part to try and capture him. Be sure to listen to what he has to say, and remember to keep in touch with G. You will have to repair what Herbert wrecked. You won't need to use every piece available, just make sure you connect the tubes from the top left to the bottom right!

9. Once this is done, answer your spy phone and report to G in HQ. If you managed to disable Herbert's drill, give G the item you collected.

10. Great work, Agent! With Herbert and Klutzy still at large, you never know when the PSA will need you again! As always - Be remarkable. Be resourceful. Be ready.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

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