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Showing posts with label Jet Pack Guy. Show all posts
Showing posts with label Jet Pack Guy. Show all posts

Thursday, April 11, 2013

Spy Phone message from Jet Pack Guy April 11, 2013 :)

I have no indication of a New Spy Phone message BUT when I looked I had got a message anyway! OH NO!! This OLD BORING BUG AGAIN!!!

April 11, 2013

Jet Pack Guy

I’m seeing a lot of real fine work out there, agents. One agent in particular showed grate skill and bravery. You know who you are.

…Thanks Elite Penguin Force Agent Tubbi3 for telling me about this message :) Both you and Rookie did GREAT JPG and so did many other EPF Agents :) TOGETHER WE ROCK! Operation Hot Sauce Mission CHEATS :)

...See earlier Spy Phone message from Gary :)

Thursday, April 4, 2013

EPF - Operation Hot Sauce Mission CHEATS :)

OH NO! The Pizza Party at the Cove is CANCELED as all the Pizzas are Missing! Who would do something like this?

…Look! We have a NEW Spy Phone :) Let’s open it :)

…The Updated EPF Spy Phone looks good :)

…New Mission! Report to the Command Room immediately! Click on Go There…

…Look! The New Lab and a New Elite Penguin Force message are added :) Sadly the Mission isn't ready yet…BUG!? I will have to login again later…

…Hmm…the mission is still not available BUT let’s do some investigation! OH NO! The BIG Pizza Sauce Bottle is missing from the Pizza Parlor! What a Mess! Who has taken it?

…there is a note at the Kitchen door that leads to the Pizzatron Game… I would like to read it BUT sadly it doesn't work to click on it…BUG!

…What’s that clicking sound I hear? AND who has stomped at the Castle at the Beach! This must be a clue…

…All the Boxes, the Coffee Cups and the Blueprint are MISSING from the Ski Village!

…I feel like I’m missing something…Let’s take another look at the Spy Phone…Gadgets…Tracetracker 30000! Picks up a thief’s trail instantly if calibrated with trace evidence. Hmmm…the On Off Button can’t be moved…That’s it! CP must fix this BUG too before we can do the EPF Mission! BUG! BUG!! BUG!!!

UPDATE: The EPF Mission is working! HURRAY!! Click on Spy Phone…

…New Mission! Report to the Command Room immediately! Click on Go There…

…Click on the EPF Screen with a New Mission…

…EPF Mission Briefing: Greeting , agent. A large bottle of hot sauce was stolen from the Pizza Parlor. Your mission: recover the hot sauce. To aid you in this task, we upgraded your Spy Phone and added new features. This mission will be dangerous. Good luck.

…To the Pizza Parlor! Still a Mess…LOL :) Jet Pack Guy: Nothing to see here! Oh, It’s you. Looks like we’ve got a real mess on our hands. Rookie’s at the Cove telling everyone the pizza party’s off. I secured the perimeter. You look around for clues.

…Click on note…Pizzatron3000 out of order! Hot Sauce Stolen!!! Hmmm…something is written under that stain… clicks on stain again and again and…

…EPF Operation Hot Sause! We’re counting on you, agent JPG (Jet Pack Guy) I will do my best! Let’s go and talk to Rookie…

…Rookie: Hey. Worst news. The Pizza Party is CANCELED! Unless someone can find the hot sauce… Can you?!? I promise to try Rookie! Let’s to go back to the Pizza Parlor and look for clues!

…Hmmm…clicks on Hot sauce on floor and Fur…G: Greeting agent. A perfect time to use the TraceTracker 3000! Open your Spy Phone to Gadgets, insert your evidence, and turn it ON. Then scan the area for tracks of the thief’s movements. Gadzooks-why are you still standing here?! Track down that thief!

…Drag and drop the Fur and Hot Sause into the Spy Phone Gadget and…Calibrating…Tracetracker 30000! Picks up a thief’s trail instantly if calibrated with trace evidence.

...Non Members will get this message: Using the Trace Tracker3000 requires a paid membership. Members can: Get elite gadgets to help solve mission, Use clues to track suspects instantly, Gear up with exclusive items to show their agent status.

…If you are a Non Member free playing Penguin you will have to wait for 6 hours before you can place the clues you have found in the Lab…after placing the clues you have to wait for another 6 hours before you will get…

…a Device :) Click on it to pick it up and then click on it again when…

…it’s in your EPF inventory to activate it and then you can start the Tracing :)

…Club Penguin Members can keep Playing to solve the mission without delay :) Follow the Tracks after…HERBERT!

…Klutzy was with him and LOOK they have taken time to make snow angel :) How cute I’m so HAPPY that they are having FUN :) BUT…

…LOOK! Herbert’s Secret Entrance! Clicks on locked door… 

…To unlock the door click on the moving parts so the laser beam can shine though the lock…Initializing, Entry Gainer 3000…Access Granted!

…Access Granted! Click on tunnel…

…and waddle inside the underwater tunnel…

…Herbert: Setting up here was a STROKE OF GENIUS. Spacious. Quiet. And that pump is perfect to keep this place dry. Those Elite Penguin FOOLS will never find me! MWAHAHAHAHA! Masterful idea to salvage the solar laser for my new plan. KLUTZY! No pizza! We’ll eat once I’m finished.

…Herbert hasn't seen me yet I need to talk to him about NOT taking stuff that not belongs to you! Poor Klutzy is HUNGRY! Let’s feed him…Click on Pizza box and throw a Pizza on the Flood switch…Herbert: Popcorn Time Bomb? Cream Soda Sticky Bomb? Those were TRINKETS compared to what I’m working on now. KLUTZY! NOOOOOOOO!!! WHAT HAVE YOU DONE!?! AAAAAAAHH! Wait a secound! What are you doing up there agent!?!!? NO! YOU RUINED EVERYTHING! AAAAHHHHHH!!!!

…Blub..Blub…Blub…

Rookie: Yay!!! You did it! You got the hot sauce AND pizzaz for the party! So tasty-mmmm-and mouth burn-y. Hey! Is that your phone ringing? Yes it is :) Clicks on Spy Phone…

The Director: Well done, agent. You recovered the stolen material. We don’t know what Herbert was building. But we do know his plans are on hold for now. Thanks to you.

The Director: Great Work, Agent! You successfully completed Operation Hot Sauce and earned 5 medals and the Operation Hot Sauce Background :) Go to your Spy Phone to exchange medals for Elite Gear.

…Picks up Binoculars…Oops! Herbert looks ANGRY! But at lease he is SAFE :) Next time make sure to feed Klutzy…LOL :)

…THANKS Club Penguin for this AWESOME and Super FUN Mission :) This feels like an upgraded version of the OLD Club Penguin :) GREAT WORK!!! I LOVE that we can play this mission TOGETHER and that we can replay it again and again and keep earning medals :) Operation Hot Sauce! Welcome back, agent. You can repeat this mission to hone your skill and earn rewards.

…and now HURRAY! It’s time to EAT PIZZA!! The Pizza Party at Cove is back ON!!!!

How to add Saraapril’s Club Penguin Field-Ops Tracker :)

EPF - Elite Penguin Force :)

Thursday, March 28, 2013

Spy Phone Message from Jet Pack Guy March 28, 2013 :)

I and IcePrincess were up at the Ski Hill having so much Figure Skating TOGETHER with the White Puffles up there when I got a new Spy Phone Message :)

March 28, 2013

Jet Pack Guy

Agents. It's been too quiet for comfort lately. We've got a couple of high profile threats we haven't tracked down. Keep sharp out there.

…I KNOW! The BIGGEST threats to Club Penguin is Spike Hike and his Advertise Team! Can you please try to find Herbert Jet Pack Guy? We need ALL Help we can get!

See earlier Spy Phone message from Gary :)

Thursday, February 14, 2013

Spy Phone message from Jet Pack Guy!

While Ham53 that is an AWESOME Limo Driver drove me around to different Hollywood Party locations I looked at my Spy Phone and there I found a NEW message:

February 14, 2013

Jet Pack Guy

Keep your eyes peeled for suspicious activity at film shoots. Security is top priority with all these VIP's mulling around.

…Okay Jet Pack Guy I will do that but now I have a Movie to Act in! To the Stage A Please Ham53 :)

See earlier Spy Phone message from Rookie :)

Thursday, January 10, 2013

Spy Phone message from Jet Pack Guy :)

We have got a New Spy Phone message!

January 10, 2013

Jet Pack Guy

Umm... Gary? Are you feeling okay? You've been acting... kinda strange.

…Hi Jet Pack Guy :) I’m afraid Uncle Gary is lost in his own thoughts about a Time Traveling Experiment! Let’s waddle inside the Time Trekker to take a look of his newest invention :)

Spy Phone message from Gary!

Thursday, December 6, 2012

Play PSA Missions Here :)

Club Penguin has added a “Play PSA Missions “ Banner on the Fun Stuff Page :) Click on it and…

…you will find all the Penguin Secret Agency Missions :)

#1 Case of the Missing Puffles

Aunt Arctic's pet puffles are missing. Can Penguin Secret Agents find and rescue them? Break codes, use spy gadgets and face many more obstacles!

Club Penguin Times Editor in Chief, Aunt Arctic, needs the help of the PSA. Her pet puffles (a purple and green one) are missing.

Once agents accept their mission, Aunt Arctic will tell them about her missing puffles.

From there, agents can:

  • find photos at the Ice Rink
  • decode the spy code in the Pet Shop
  • get some spy gadgets from G
  • rescue penguins at the Iceberg
  • fix the crying brown penguin's telescope with your spy gadget wrench
  • go up to the Tallest Mountain and rescue the puffles!

Case of the Missing Puffles CHEATS :)

#2 G's Secret Mission

G, brilliant inventor for the Penguin Secret Agency, needs help testing new equipment. Use agent skills to solve G's riddle.

Agent G asks his Secret Agents to solve a riddle. They'll use their spy phone and head to the Ski Mountain - all the signs are in code! When they are decoded, they'll head back to G to give him the secret word. Agents are now ready to begin the mission - test drive Gary's prototype sled. 
Agents can:

  • take the sled down the mountain, and crash!
  • wake up in the wilderness
  • check out the Survival Guide
  • collect O'berries and make friends with a black puffle
  • find a pot and a stream
  • use the ski, rope and an O'berry to make a fishing pole
  • catch a fish, find a cave, collect a log, start a fire ring (help from your black puffle with his fire and puffle o), burn the survival guide
  • cook the fish, sleep and have jetpack penguin come in for the rescue

#3 Case of the Missing Coins

Coins from the Gift Shop vault are mysteriously missing. Can Penguin Secret Agents use their spy gadgets and elite skills to find them and solve the mystery?

In this mission, agents will talk to another agent character who explains that the coins in the vault have gone missing - then  then closes the vault door. Agents will head to the Gift Shop manager's office, collect a few items (including a disk) under the couch there, and:

  • get the combination number from the files & write them down
  • enter them into the vault
  • meet G in the HQ where he'll ask you to watch a video, take a key, and solve a code
  • find a giant magnet on the roof, short out the Powa Box and deactivate the magnet
  • find a tuft of white fur, report back to G (and have the option to do another small mission)
  • use their spy phone to get to the Town and talk to the brown penguin (he'll want the lights turned on in the Dance Club)
  • fix the broken fuses

#4 Avalanche Rescue

Secret Agents are needed when a Ski Hill avalanche leaves some penguins stranded. Finding mysterious clues and assemble rescue tools is all in a day's work.

Agents talk to G and request that he unlocks the Gadget Room. From there, it's all about the rescue efforts: 
Agents can:

  • get the Life Preserver Shooter
  • pick up the tuft of white fur
  • pick up the fishing rod in the Ski Lodge - then combine with life preserver
  • get the rope from the lighthouse - add to fishing rod
  • head to the Beacon for more tools
  • set their telescope up and check out the path to the stranded penguins
  • rescue the penguins
  • fix the Ski Lift for the crying penguin

#5 Secret of the Fur

Penguin Secret Agents analyze and find the source of some mysterious fur. Who is Club Penguin's villain? Complete the mission to find out.

This mission is an introduction to Club Penguins first antagonist – a Polar Bear and his pet crab. Though the bear is not actually seen in this quest the crab is, and is captured! 
G asks for help to fix his Furensic Analyzer 3000. The sample shows a few substances on the fur. Agents can:

  • find the substances on the island (Pizza Sauce, hot chocolate, Jet Pack fuel)
  • find ways to collect all the substances
  • track the mysterious creatures
  • build a trap - and catch the crab!
  • complete the fur analysis - which will show that the fur is from a polar bear...

#6 Questions for a Crab

The mysterious crab from Mission 5 gets away! Penguin Secret Agents must follow it, escape Herbert P. Bear's trap and foil his evil plans.

After the capture of the crab, G discovers the creature can’t speak. It is being held in a cage of some sort but questioning it proves futile. So, G builds a ‘translation’ machine to interpret all the crab’s incessant clicking. Mission 6 begins here. The ‘translation’ machine is introduced, but when G shows it to the agent it malfunctions and explodes. The explosion breaks the cage holding the crab, who then escapes. The agent’s job is to follow the crab. G will stay behind to clean up the mess and fix the machine. It may come in useful down the road. 
Agents can:

  • follow the crab through the wilderness to the polar bear’s den (where he'll walk straight into a trap set by the polar bear)
  • listen to the villain's "monologuing tirade' which includes important aspects of his back story and his current plan (an attempt to get warm includes chopping down the Ski Lodge and using the wood to make the ultimate bon fire hot enough to keep him warm for week)
  • escape the bear’s trap and foil his plot

#7 Clockwork Repairs

Agent G shows a video of the clock tower destruction at the Snow Forts! Penguin Secret Agents must be resourceful to fix the clock and save the island.

At the HQ, G shows agents a video of the destruction of the clock at the Snow Forts. 
Agents can:

  • find the target from Team Blue
  • find the spring (lots of steps including a magnet, the Test Chamber, and Snow Forts)
  • find/create the gear (agent must go into many rooms and collect a lot of different things)
  • re-start the clock!

#8 Mysterious Tremors

Agent G has evidence that Herbert P. Bear is behind the destructive tremors around the island. Penguin Secret Agents must solve the mystery!

Agent G lets agents know that the temors (Oops! Text BUG! It should be tremors) that have been disrupting CP aren't natural. He points the PSA to the Dock to check things out. 
Seems like Herbert P. Bear and his sidekick Klutzy have been there. Agents can:

  • Collect pieces of the map (use the green puffle and a penguin in line to help you!)
  • Secure the Gift Shop
  • Enter the tunnels
  • Find Herbert's drill (use Spy Phone tools, too)
  • Fix what Herbert's wrecked!

#9 Operation: Spy & Seek

Penguin Secret Agent mission: set up three special transmitters to help track villain Herbert P. Bear!

Agent G asks for agents to help find Herbert. Agents begin by putting three transmitters, a deflated duck, and kite construction plays into their inventory. Then they'll check their maps and find 3 "X" where G wants them to plant the transmitters. 
Agents can:

  • collect materials to make a kite (after they find string, paper, sticks) 
  • help penguins find some Find Four pieces
  • help a penguin at the Dock to start his boat, fix the kite and attach the transmitter to the sign on the mountain!
  • fix the deflated duck (with gum you collect and the boat pump penguin) and send the transmitter onto the water
  • fix the Mine Shack cart and send the transmitter there
  • look through the Binoculars 3000 to see interesting Herbert footage that gives you clues for the next mission

#10 Waddle Squad

Agents have tracked villain Herbert. Now on a secret mission and with help from G, Rookie and Jet Pack Guy, they must use their penguin spy skills to trap him.

Having successfully tracked down and intercepted information from Herbert in their last mission, the Agent has waited anxiously for HQ to call them in again. Agents speak with G, Jet Pack Guy and Rookie regarding a top-secret mission with a golden puffle. The PSA’s mission is to guard the golden puffle statue in the Night Club. The briefing is interrupted by Herbert (via webcam) who says that he’s coming after all of the puffles. Rookie blurts out that Herbert will never catch the golden puffle. Herbert changes his plans to focus on capturing the golden puffle. Agents can:

  • hear the Director telling them that the golden puffle is a fake to trap Herbert
  • help the Gift Shop manager
  • help Rookie to power the needed magnet
  • help Jet Pack Guy to fuel the jet pack
  • set the trap for Herbert
  • trap Herbert
  • see Rookie give Herbert his spy phone... and watch the villain escape...

Waddle Squad CHEATS :)

 

#11 The Veggie Villain

The Penguin Secret Agency will do whatever it takes to protect agent IDs. Agents face an epic showdown with Herbert P. Bear that will change the PSA forever!

Mission 11 is the last and final mission under the PSA banner and presented in this format. This Mission will feature the destruction of the PSA and hint at the take over of the EPF for all things spy. 
Agents start the mission in the HQ. From there, agents can:

  • head to the Gift Shop
  • help the sad brown penguin
  • grab the corn and head back to HQ to hear Herbert proclaim he will "out" the PSA
  • stop the pesky polar bear's broadcast
  • solve the corn maze
  • get trapped by Herbert
  • solve the lock puzzle
  • see the Ski Village and PSA explode in a giant mass of popcorn!

The Veggie Villain CHEATS :)

…Sadly we can no longer earn the rewards or earn any Stamps! I think it’s WRONG to take the PSA Missions out of Club Penguin as they are so much FUN and are an important part in the Agency History! Please Club Penguin can you bring these missions back into the Online Game again where they belong?

PSA – Penguin Secret Agency :)

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