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Showing posts with label PSA Penguin Secret Agency. Show all posts
Showing posts with label PSA Penguin Secret Agency. Show all posts

Friday, June 12, 2015

SECRET AGENTS ONLY: Spoiler Alert! Classified Info Regarding Training Missions 1–4 :)

This is a message by Anonymous: Greetings Agents, Your first 4 training missions have been issued, head to the EPF headquarters to begin. To assist you in your training here are some helpful tips – REMEMBER, these are classified and for your eyes only.

Mission 1: Case of the Missing Puffles

* To find out how many pairs of socks G has, look in the Pet Shop. Scroll left to find a note attached to the puffle hideout and decode the message.

Mission 2: G's Secret Mission

* To solve G's riddle, head to the Ski Mountain and decode the sign on the right (pointing to the Bunny Hill)

Mission 3: Case of the Missing Coins

* Remember to write down the numbers you find on the computer. They are different for everyone and you will need them to open the vault.

Mission 4: Avalanche Rescue

* When looking through the telescope in Gary's Room, memorize or write down the correct path leading to the stranded penguins. Also remember that going down the mountain reverses the order of the path. This will save you valuable time later on.

If you need more help with your training, check out this FAQ page. (If you click on the FAQ page you will get a BUG)

Club-Penguin-2015-06-0171 - CopyGood luck agents and always remember.... Be resourceful, be remarkable, be ready.

…Thanks for the spoilers Anonymous and Good Luck fellow Agent :) If you get stuck and have problem to solve something in the missions don’t worry just remember that…TOGETHER WE ROCK!

PSA Missions 1-4 back in Club Penguin :)

PSA Missions 1–4 back in Club Penguin :)

The four first of the AWESOME PSA Missions are now ready to play in the EPF Command Room :) Director: Agent. Training missions are back, Report to HQ and test your skills. Go There!

…WOW! This is so COOL! I LOVE that the Penguin Secret Agency  is BACK :) If you play Spy Drills you can earn medals and trade them for items in the Elite Gear Catalog (to find the catalog click on the icon at the bottom right or look in your Spy Phone)

…You will find items for both Non members and Members :)

…Time to do waddle down Club Penguin memory lane and play missions…

Training Missions: From the archives of the island’s first defenders, the Penguin Secret Agency.

…Agents: Progress will not save during your mission. Make sure you have around 40 minutes to complete it. Launch Mission…

Mission 1 – The Missing Puffles

Mission: Aunt Arctic… Famous reporter for the Club Penguin Times… has lost two of her pet puffles. It is your assignment to find and rescue them. Start Mission…Case of the Missing Puffles CHEATS :)

Mission 2 - G’s Secret Mission

Mission: Secret Agent G has your mission in the sport shop. You will be asked to prove you are an agent before he assigns you the mission. Start Mission…

Mission 3 – Case of the missing coins

Mission: The coins have gone missing from the vault in the gift shop. Report to the gift shop to investigate. Another agent will meet you there. Start mission…

Mission 4 – Avalanche Rescue

Mission: There has been an avalanche at the mountain, and your help is needed. Report to the HQ and G will give you further details. Start Mission…

…If you want a Sneak Peek of all the missions you will find that on this post Club Penguin PSA Missions :)

PSA Penguin Secret Agency

EPF - Elite Penguin Force

Club Penguin Bugs and Details!

Sorry for the delay in blogging yesterday but now I’m back home and ready to Blog :) We have got new party ads on the Club Penguin Home page, Agents: Report to HQ Unlock classic Training Missions!

…Special items for Members this month!

…I LOVE the animated waiting while loggin in picture that feature BOTH PSA – Penguin Special Agency and EPF- Elite Penguin Force :) Be Resourceful, Be Remarkable, Be Ready!

More soon…

Wednesday, May 27, 2015

Sneak Peeks: June 2015 Calendar of Events Club Penguin :)

This is a message by Megg: Hey Penguins, I thought since we've got lots going on in June, that I'd share my calendar of events! It might help you plan YOUR month to make the most of your time on the island.
June 2015, 3: Puffle Berry Mall opens! New clothing and furniture catalogs!
June 2015, 8: Bring cookies!
June 2015, 11: EPF Training Missions 1-4
June 2015, 17: Blog gets a whole new look!! Woo!
June 2015, 18: EPF Training Missions 5-8
June 2015, 19: Surprise Royal items for everyone obly on the Club Penguin app June 18 - 24
June 2015, 24: Special studio guest! (and Bday celebration)
June 2015, 29: July Party Announcement
Find out:
1. Where Rockhopper is
2. How to make healthy "ice cream" cake
3. Plan for 10th Anniversary

 

By now you've probably noticed that we aren't having a party this month... we thought it'd be awesome to bring back some of the awesome missions a lot of players ask for from way back when! And we're getting things ready for future EPIC parties... like our 10th ANNIVERSARY!!! Woop woop! What do you think of my calendar? Want to see one every month? Let us know in the comments below!Waddle on
P.S. Look for another post about the Puffle Berry Mall coming in the next couple days :D

…When it says EPF Training do you mean PSA (Penguin Secret Agency) Training? I hope you do and I hope it will be possible to earn the rewards and stamps again :) Play PSA Missions HERE :)

Club Penguin Sneak Peeks :)

Friday, November 22, 2013

Times to meet Herbert CHEATS November 2013 German Servers :)

This is a message by Federflink1:

Hey people, I have secret information for you. Herbert will be around in Club Penguin next week! Likely to brag again.

Monday November 25, 2013 at 17:30, Server Handschuhe

Wednesday November 27, 2013 at 17:30, Server Gletscher

Friday November 29, 2013 at 17:30, Server Eiszapfen

Notice that all dates are in Central European Time and don’t forget to get Herbert’s new FREE Background.

…Thanks for the when and where to meet Herbert Tracking Tips :)

When to meet Herbert Club Penguin CHEATS November 2013 :)

Friday, March 8, 2013

EPF Update: Classified Upgrade Information!

This is a message from Polo Field:

TOP SECRET INFORMATION. EPF AGENTS ONLY.

Attention agents,

Are you excited for a new phase of the Elite Penguin Force ? You should be! The team's got great stuff in the works for Elite Agents...

Construction is in full swing to fix up the EPF's headquarters. Thanks to everyone who let us know what they think the new and improved Command Room will look like.

Now, what about spy equipment?

That's right - the Spy Phone is getting an upgrade. What kinds of new features would you like to see in the new model? And what do you think of the new look? Let us know in the comments below.

Agent Polo, over and out.

I think it looks like it weighs less then the Spy Phone we have right now and with that it will be easier to carry around…LOL :) I think it would be AWESOME if it had a feature so we could visit Aunt Arcti…SORRY I mean the Director’s Igloo as I would LOVE to spend time there and help her take care of her five Puffles so they don’t get in trouble :) Play PSA Missions Here :)

EPF Construction has Started :)

Thursday, December 13, 2012

Spy Phone message from Gary!

I was in the Everyday Phoning Facility when I decided to take a look at my Spy Phone and…LOOK! There is a NEW Spy Phone Message!

December 13, 2012

G

What a mess! Herbert destroyed so much data. Personnel files, PSA backups, the entire Field-Ops mainframe. Right now I'm not even sure what can be fixed.

…AFTER I read the Message and closed the Spy Phone I got a New Message indication for a short while before it turned into the New Field-Ops indication again! Even if this is a BUG it was nice to see the message indication for a change :)

…See earlier Spy Phone message from the Director :)

Thursday, December 6, 2012

Play PSA Missions Here :)

Club Penguin has added a “Play PSA Missions “ Banner on the Fun Stuff Page :) Click on it and…

…you will find all the Penguin Secret Agency Missions :)

#1 Case of the Missing Puffles

Aunt Arctic's pet puffles are missing. Can Penguin Secret Agents find and rescue them? Break codes, use spy gadgets and face many more obstacles!

Club Penguin Times Editor in Chief, Aunt Arctic, needs the help of the PSA. Her pet puffles (a purple and green one) are missing.

Once agents accept their mission, Aunt Arctic will tell them about her missing puffles.

From there, agents can:

  • find photos at the Ice Rink
  • decode the spy code in the Pet Shop
  • get some spy gadgets from G
  • rescue penguins at the Iceberg
  • fix the crying brown penguin's telescope with your spy gadget wrench
  • go up to the Tallest Mountain and rescue the puffles!

Case of the Missing Puffles CHEATS :)

#2 G's Secret Mission

G, brilliant inventor for the Penguin Secret Agency, needs help testing new equipment. Use agent skills to solve G's riddle.

Agent G asks his Secret Agents to solve a riddle. They'll use their spy phone and head to the Ski Mountain - all the signs are in code! When they are decoded, they'll head back to G to give him the secret word. Agents are now ready to begin the mission - test drive Gary's prototype sled. 
Agents can:

  • take the sled down the mountain, and crash!
  • wake up in the wilderness
  • check out the Survival Guide
  • collect O'berries and make friends with a black puffle
  • find a pot and a stream
  • use the ski, rope and an O'berry to make a fishing pole
  • catch a fish, find a cave, collect a log, start a fire ring (help from your black puffle with his fire and puffle o), burn the survival guide
  • cook the fish, sleep and have jetpack penguin come in for the rescue

#3 Case of the Missing Coins

Coins from the Gift Shop vault are mysteriously missing. Can Penguin Secret Agents use their spy gadgets and elite skills to find them and solve the mystery?

In this mission, agents will talk to another agent character who explains that the coins in the vault have gone missing - then  then closes the vault door. Agents will head to the Gift Shop manager's office, collect a few items (including a disk) under the couch there, and:

  • get the combination number from the files & write them down
  • enter them into the vault
  • meet G in the HQ where he'll ask you to watch a video, take a key, and solve a code
  • find a giant magnet on the roof, short out the Powa Box and deactivate the magnet
  • find a tuft of white fur, report back to G (and have the option to do another small mission)
  • use their spy phone to get to the Town and talk to the brown penguin (he'll want the lights turned on in the Dance Club)
  • fix the broken fuses

#4 Avalanche Rescue

Secret Agents are needed when a Ski Hill avalanche leaves some penguins stranded. Finding mysterious clues and assemble rescue tools is all in a day's work.

Agents talk to G and request that he unlocks the Gadget Room. From there, it's all about the rescue efforts: 
Agents can:

  • get the Life Preserver Shooter
  • pick up the tuft of white fur
  • pick up the fishing rod in the Ski Lodge - then combine with life preserver
  • get the rope from the lighthouse - add to fishing rod
  • head to the Beacon for more tools
  • set their telescope up and check out the path to the stranded penguins
  • rescue the penguins
  • fix the Ski Lift for the crying penguin

#5 Secret of the Fur

Penguin Secret Agents analyze and find the source of some mysterious fur. Who is Club Penguin's villain? Complete the mission to find out.

This mission is an introduction to Club Penguins first antagonist – a Polar Bear and his pet crab. Though the bear is not actually seen in this quest the crab is, and is captured! 
G asks for help to fix his Furensic Analyzer 3000. The sample shows a few substances on the fur. Agents can:

  • find the substances on the island (Pizza Sauce, hot chocolate, Jet Pack fuel)
  • find ways to collect all the substances
  • track the mysterious creatures
  • build a trap - and catch the crab!
  • complete the fur analysis - which will show that the fur is from a polar bear...

#6 Questions for a Crab

The mysterious crab from Mission 5 gets away! Penguin Secret Agents must follow it, escape Herbert P. Bear's trap and foil his evil plans.

After the capture of the crab, G discovers the creature can’t speak. It is being held in a cage of some sort but questioning it proves futile. So, G builds a ‘translation’ machine to interpret all the crab’s incessant clicking. Mission 6 begins here. The ‘translation’ machine is introduced, but when G shows it to the agent it malfunctions and explodes. The explosion breaks the cage holding the crab, who then escapes. The agent’s job is to follow the crab. G will stay behind to clean up the mess and fix the machine. It may come in useful down the road. 
Agents can:

  • follow the crab through the wilderness to the polar bear’s den (where he'll walk straight into a trap set by the polar bear)
  • listen to the villain's "monologuing tirade' which includes important aspects of his back story and his current plan (an attempt to get warm includes chopping down the Ski Lodge and using the wood to make the ultimate bon fire hot enough to keep him warm for week)
  • escape the bear’s trap and foil his plot

#7 Clockwork Repairs

Agent G shows a video of the clock tower destruction at the Snow Forts! Penguin Secret Agents must be resourceful to fix the clock and save the island.

At the HQ, G shows agents a video of the destruction of the clock at the Snow Forts. 
Agents can:

  • find the target from Team Blue
  • find the spring (lots of steps including a magnet, the Test Chamber, and Snow Forts)
  • find/create the gear (agent must go into many rooms and collect a lot of different things)
  • re-start the clock!

#8 Mysterious Tremors

Agent G has evidence that Herbert P. Bear is behind the destructive tremors around the island. Penguin Secret Agents must solve the mystery!

Agent G lets agents know that the temors (Oops! Text BUG! It should be tremors) that have been disrupting CP aren't natural. He points the PSA to the Dock to check things out. 
Seems like Herbert P. Bear and his sidekick Klutzy have been there. Agents can:

  • Collect pieces of the map (use the green puffle and a penguin in line to help you!)
  • Secure the Gift Shop
  • Enter the tunnels
  • Find Herbert's drill (use Spy Phone tools, too)
  • Fix what Herbert's wrecked!

#9 Operation: Spy & Seek

Penguin Secret Agent mission: set up three special transmitters to help track villain Herbert P. Bear!

Agent G asks for agents to help find Herbert. Agents begin by putting three transmitters, a deflated duck, and kite construction plays into their inventory. Then they'll check their maps and find 3 "X" where G wants them to plant the transmitters. 
Agents can:

  • collect materials to make a kite (after they find string, paper, sticks) 
  • help penguins find some Find Four pieces
  • help a penguin at the Dock to start his boat, fix the kite and attach the transmitter to the sign on the mountain!
  • fix the deflated duck (with gum you collect and the boat pump penguin) and send the transmitter onto the water
  • fix the Mine Shack cart and send the transmitter there
  • look through the Binoculars 3000 to see interesting Herbert footage that gives you clues for the next mission

#10 Waddle Squad

Agents have tracked villain Herbert. Now on a secret mission and with help from G, Rookie and Jet Pack Guy, they must use their penguin spy skills to trap him.

Having successfully tracked down and intercepted information from Herbert in their last mission, the Agent has waited anxiously for HQ to call them in again. Agents speak with G, Jet Pack Guy and Rookie regarding a top-secret mission with a golden puffle. The PSA’s mission is to guard the golden puffle statue in the Night Club. The briefing is interrupted by Herbert (via webcam) who says that he’s coming after all of the puffles. Rookie blurts out that Herbert will never catch the golden puffle. Herbert changes his plans to focus on capturing the golden puffle. Agents can:

  • hear the Director telling them that the golden puffle is a fake to trap Herbert
  • help the Gift Shop manager
  • help Rookie to power the needed magnet
  • help Jet Pack Guy to fuel the jet pack
  • set the trap for Herbert
  • trap Herbert
  • see Rookie give Herbert his spy phone... and watch the villain escape...

Waddle Squad CHEATS :)

 

#11 The Veggie Villain

The Penguin Secret Agency will do whatever it takes to protect agent IDs. Agents face an epic showdown with Herbert P. Bear that will change the PSA forever!

Mission 11 is the last and final mission under the PSA banner and presented in this format. This Mission will feature the destruction of the PSA and hint at the take over of the EPF for all things spy. 
Agents start the mission in the HQ. From there, agents can:

  • head to the Gift Shop
  • help the sad brown penguin
  • grab the corn and head back to HQ to hear Herbert proclaim he will "out" the PSA
  • stop the pesky polar bear's broadcast
  • solve the corn maze
  • get trapped by Herbert
  • solve the lock puzzle
  • see the Ski Village and PSA explode in a giant mass of popcorn!

The Veggie Villain CHEATS :)

…Sadly we can no longer earn the rewards or earn any Stamps! I think it’s WRONG to take the PSA Missions out of Club Penguin as they are so much FUN and are an important part in the Agency History! Please Club Penguin can you bring these missions back into the Online Game again where they belong?

PSA – Penguin Secret Agency :)

Monday, November 26, 2012

PSA Missions will still be Available :)

This is a message by  Polo Field:

Greetings Agents.
As many of you know, Herbert P. Bear has destroyed the EPF Headquarters, along with the VR Room.
I can't say too much yet, but the team's got some big ideas for the EPF in the future (Stay tuned to the blog and I'll update you when I have more information).
We know how much you guys love the PSA Missions and wanted to make sure you're able to access them. We'll be adding the old PSA Missions soon to the Fun Stuff section, so you can play them if you want.

Club-Penguin- 2012-11-1545 - Copy

What’s your favorite PSA Mission? Let us know us know what you like best about your favorite mission by leaving a comment below.
Until then... Waddle On, Agents! :)
-Club Penguin Team

HURRAY!!! The PSA Missions will STAY! THANKS Club Penguin I have been so worried that you would remove them FOREVER just as you did with the FUN Paint by Letters Books! I LOVE ALL of the missions and they were a BIG reason to why I kept playing Club Penguin in the beginning as TOGETHER they are creating an interesting Story :) I remember how EXCITED we all were while waiting for the next mission and how much FUN it was to be in the HQ and help each other to solve them :) The Penguin Secret Agency Missions are FOREVER EPIC!!!!

Saraapril in Club Penguin :)

UPDATE: November 27, 2012 The English Club Penguin What’s New Blog has now posted about this too :)

Thursday, November 15, 2012

My Awesome Life The Herbert Story at The Stage :)

Herbert has taken over Club Penguin  and it’s now called Club Herbert! Here at the Stage we can see his Play about himself: My Awesome Life The Herbert Story!

…This is indeed a waddle down PSA and EPF Memory Lane…

Tour guide

Shh! Be quiet! This is the Stage...which is currently showing a play about Herbert Please find a seat and watch in quiet awe Flash photography is encouraged

My awesome life – the herbert story

my awesome life

From the new leader of Club Penguin comes the true story of one polar bear’s journey to discover his true potential. Watch as he overcomes adversity and rises to his rightful place as ruler of Club Herbert.

Script

My Awesome Life - The Herbert Story
Herbert: Welcome to a very special production
Herbert: Today I'll be performing the role of our Illustrious Leader
Herbert: Flash photography is encouraged. Enjoy!
Herbert: takes deep breath
Herbert: I was born in the frozen landscapes of the Northern Arctic

It should be “an intelligent” instead of “a intelligent” Another Text BUG

Herbert: I was a intelligent and sensitive cub. Gifted, you could say
Herbert: Yet there were none who appreciated my genius!
Herbert: So I bravely ventured out into the world 
Herbert leaps upon the iceberg.
Herbert: Alas! The storms of misfortune beset me
Herbert: and I was blown to the snow-covered prison you call home
Herbert: Here I saw an opportunity
Herbert: I could lead these poor penguins to prosperity!
Herbert: But a sinister group of secret agents attacked me!
Herbert: I wouldn't give up! With each ingenious plan
Herbert: I got closer and closer to victory!
Herbert: We battled! 
Herbert battles the agents.
Herbert: I blew up their HQ with an explosion of popcorn
Herbert: and in return, one fiendish brute trapped me in an ice cage!

Herbert: But I escaped! I plotted my revenge, and one day
Herbert: I blew up their base and took over the island!
Herbert: MWA HA HA HA HA!!!!
Herbert: And that's how I became the Illustrious Ruler of Club Herbert

Herbert: The End
Herbert: Thank you, thank you!
Herbert: You're too kind! 
Hecklers
Huckle: BOOO!!!
Jekyll: Snore!
Huckle: I want to see Quest for the Golden Puffle!
Jekyll: Do something funny!
Huckle: Throw a pie!
Jekyll: Take this!
Huckle: Have a free snowball!
Jekyll: Long live the EPF!
Herbert: Quiet you!
Herbert: SHHHH!
Herbert: Hey! Who threw that!
Herbert: BLARGLE!
Director
Director: Places please!
Director: 5 minute call, actors to the stage
Director: Let's take it from the top!
Director: That's a wrap!

More soon…

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