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Showing posts with label PSA Penguin Secret Agency. Show all posts
Showing posts with label PSA Penguin Secret Agency. Show all posts

Saturday, June 27, 2015

Mission 5: Secret of the Fur Club Penguin CHEATS :)

How do I finish the mission Secret of the Fur?

Agents – make sure you have about 45 minutes of free time to complete The Secret of the Fur. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: Help solve the mystery of the fur found in previous mission. meet G in the gadget room to get started. Start mission…

1. Talk to G for briefing on your mission. It sounds like he needs help fixing his Furensic Analyzer 3000. Since you're dealing with tangled fur, open your Spy Phone tools and select the comb. Click the fur to comb the tangles out.

After fixing the machine, G will give you a sample of fur to analyze. Once analyzed, you'll need to go find larger amounts of the trace substances that were found on the fur and bring them back to G. It's time to start investigating!

2. Seeing as the first substance was Hot Sauce, head over to the Pizza Parlor and talk to the Pizza Chef. He'll explain why everything is so messy, and he'll let you take hot sauce and hot chocolate samples to aid in your investigation. If you continue talking to him, he'll also ask you to complete an additional task. Remember to put the samples in your inventory before heading to the Coffee Shop.

3. Talk to the penguin at the Coffee Shop and see if he needs a hand fixing the hot chocolate machine. Click on the machine to take a closer look. It looks like you'll need to open up your Spy Phone tools and select the wrench to connect the milk hose. After that, click on the cup to move it underneath the hot chocolate dispenser, and be sure to switch the knob on the side to hot. Click the chocolate sauce in your inventory and pour it into the top of the machine. Once the cup of hot chocolate is ready, click it and drag it into your inventory.

4. Since the last substance is Jet Pack Fuel, visit the Lighthouse. When you arrive, look for the row boat and put the rope that's resting on top of it in your inventory. Rope can always come in handy on a mission!
You'll come across two petrified penguins. Talk to them to see whether they have any valuable information about the creature and then head upstairs. You will see a floating canister of Jet Pack fuel, but it's just out of reach. Maybe G has something that can help! Head back to HQ, grab the AC 1000, and put it in your inventory.

5. Make your way back to the top of the Lighthouse. Open your inventory, click on the AC 1000, and drag it out to the canister of fuel. Click the AC 3000 to turn it on. It will blow the canister onto the platform where you'll be able to use the scissors in your spy tools to cut it down. Now that you have all three substances, head back to HQ and let G know. He will ask you to place all three samples in the Calibration Machine. Once the goggles are calibrated, click on them to put them in your inventory. Talk to G once more before you leave to hear what he has to say about fashioning a trap.

6. Put your goggles on and explore Club Penguin. You will see tracks on the ground, so follow them around and see what you can find. If you pass by the Lighthouse, click on the net out front to put it in your inventory. It will come in handy when you're setting your trap!

7. After making your way to the Ski Lodge, you'll find a scared penguin hiding under the couch. Talk to him and then head outside. You'll see the shadow of a strange creature and it will mention something about needing a candle for heat.  Head to the Pizza Parlor to pick up a candle to use as bait.

8. After picking up the candle, return to the pond outside the Ski Lodge and set your trap. Combine the net and rope, and set the candle in the middle of your trap.
Great job, Agent! You managed to capture one of the creatures. Pick up the captured crab and put him in your inventory. Remember to pick up the piece of white fur that fell on the ground too. You and G should be able to analyze it using the Furensic Analyzer 3000. And maybe you'll be able to find out more about the other creature that got away.

9. Go to HQ and talk to G about your findings. He'll ask you to analyze your evidence one last time, so put the piece of white fur in the Furensic Analyzer 3000. After determining what the mysterious creature was that got away, your mission will be complete. You'll receive 45 medals for finishing the mission.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

Friday, June 26, 2015

SECRET AGENTS ONLY: Spoiler Alert! Classified Info Regarding Training Missions 9–11 :)

This is a message by Anonymous: Greetings Agents, Your final 3 training missions have been issued, head to the EPF headquarters to continue your training. To assist you in your training here are some helpful tips REMEMBER, these are classified and for your eyes only.

Mission 9: Operation: Spy and Seek

* Here are the places to look in order help out the penguins playing Find Four in the Ski Lodge.

  * Ski Lodge lower level:  On the ladder, on the window ledge by the Ski Lodge entrance, and on the stool underneath the telephone.

  * Ski Lodge upper level:  Behind the rocking horse, beside the typewriter, beside the record player, on the crate between the two couches, and on top of the crate next to the parcel.

Mission 10: Waddle Squad

* After talking to G, make sure to take the solar panel from the box to the right of Gary you will need this later. Mission 10 Waddle Squad

Mission 11: Veggie Villain

* To get the Snow Globe from Dot, you will need to complete a secondary mission. In the Lighthouse, scroll right and put the tin can in your inventory. Mission 11 Veggie Villain

If you need more help with your training, check out this FAQ page. Good luck agents and always remember.... Be resourceful, be remarkable, be ready.

…Keep up the good work Agents! Don’t give up, I know you can do this :)

SECRET AGENTS ONLY: Spoiler Alert! Classified Info Regarding Training Missions 1–4 :)

SECRET AGENTS ONLY: Spoiler Alert! Classified Info Regarding Training Missions 5–8 :)

Thursday, June 25, 2015

Spy Phone message from the Director June 25, 2015 :)

It will be so much FUN to see how all the ice sculptures will look like when they done :) Drill drill drill never stand still…Wait! I have got a new spy phone message…

June 25, 2015

Director

The final training missions will show the meaning of our motto: Be Resourceful, Be Remarkable, Be Ready. PSA Missions 9-11 back in Club Penguin :)

…The final training missions already!?! Okay Director :) I will do them AND make preparations for the Festival of Snow 2015 :)

See earlier Spy Phone message from Dot :)

Wednesday, June 24, 2015

PSA Missions 9 - 11 back in Club Penguin :)

The tree last PSA missions are now available at the EPF Command room :) Director: Agent. All training missions are unlocked. Be resourceful, be remarkable, be ready! Go there…

Mission 10 Waddle Squad

Mission 11 Veggie Villain

More soon…

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

How do I finish the mission Avalanche Rescue?

Agents –  make sure you have about 45 minutes of free time to complete Avalanche Rescue. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: There has been an avalanche at the mountain, and your help is needed. Report to the HQ and G will give further details. Start mission…

1. Talk to G –  there's been an avalanche on the Ski Hill and four penguins are trapped. It's up to you to rescue them!
G will recommend using the life preserver shooter on your mission, so you'll want to ask him:

Where can I find the life preserver shooter?

2. Visit the Gadget Room and put the life preserver shooter in your inventory.

3. Leave the Gadget Room and go to Gary's Room. Do you see anything that will help you complete your mission? There's a telescope stand, but where's the telescope? Keep an eye out for one on your search. 

4. Visit the Ski Village and talk to the sad penguin. A belt on the chair lift is broken and he's in need of a quick thinking Agent like you to fix it.
There's a piece of white fur on the ground. Put it in your inventory – G will want to investigate it later.

5. Go to the Winter Sports shop and search for a belt. Once you have it in your inventory, head back to the Ski Lift to repair it.

6. G said you'll need something to help "reel" the preserver back in. Visit the Ski Lodge and pick up the fishing pole that's leaning against the wall. Now that we have the life preserver shooter and the fishing pole, we'll need some rope.

7. Open your map and visit the Beach. Enter the light house and you'll find some rope resting on the row boat. Put it in your inventory. While you're here, you should search for a telescope. Head upstairs and see what you can find.

8. Aha! That telescope will work perfectly with the stand in Gary's Room. Click your Spy Phone and use the wrench to remove it from the railing. Put the telescope in your inventory and return to the Ski Hill.

9. After arriving at the Ski Hill, enter the Winter Sports Shop and go to Gary's Room. Take the telescope out of your inventory and place it on the telescope stand. Click on the telescope to get a clear view of where the penguins are trapped. 
Hint: You should also be able to see what trails to take to rescue the penguins.

10. Go to the top of the Ski Hill. There's caution tape everywhere except Penguin Run. Click Penguin Run to start your trek towards rescuing the trapped penguins. You will see three different paths you can take. It may take a few attempts to find the correct paths, so be sure to write down which paths work on a piece of paper. Or see at the end of this post for help.

11. After taking the correct paths, you'll reach a dead end where you'll see a broken fence. This must be where the penguins are trapped! Remember when G mentioned you'll need a retrieval device to save the penguins? Combine the life preserver shooter, the fishing rod, and the rope and click on the area where the penguins went over the edge.

12. You will see four penguins on different areas of the screen. Move your mouse to drag the life preserver across the screen and then click your mouse to drop it down. Make sure you knock the branch out of the way on the right hand side of your screen. The Life Preserver can only go so far on its own, so you'll need to pick up the penguin closest to you in order to reach the second penguin.
There's a tree in the middle of the screen blocking your way to the third penguin. Try placing one of the two penguins on the tree to weigh it down. You should have just enough room to get past him and reach the third penguin.
After that, pick up the third penguin and swing down to the left of the tree.You'll see the fourth penguin, who is just a little out of reach. Drop the three penguins you already rescued onto the left side of the rock. Watch as they push the rock onto the tube, propelling the fourth penguin closer to you. Pick up the three penguins again and use their weight to drop down to the left of the tree. Now that the fourth penguin is closer to you, you should have no trouble rescuing the fourth and final penguin!

13. Great job, Agent! You'll be taken to the top of the Mountain where you will see penguins working to repair the damage done by the avalanche.

14. Talk to G  – he'll ask you whether you found anything unusual on your mission. Make sure you give him the white fur you collected at the bottom of the Ski Lift and your mission will be complete!

Spoiler: The correct paths to take are - Right, Middle, Middle, Left, Right.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

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