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Showing posts with label PSA Penguin Secret Agency. Show all posts
Showing posts with label PSA Penguin Secret Agency. Show all posts

Sunday, June 28, 2015

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

How do I finish the mission Mysterious Tremors?

Agents – make sure you have about 45 minutes of free time to complete Mysterious Tremors. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: earthquakes have been reported all over the island. Meet G in the gadget room to help track down the source of the tremors. Start mission…

1. Talk to G - tremors have been shaking Club Penguin for a few days now, and it's your duty to find out what's going on. G will let you know that the earthquakes that are occurring are not from natural causes. It sounds like a familiar foe is up to his old tricks! G will recommend visiting The Dock, so open up your map and head over there.

2. Well if it isn't Herbert P. Bear and his trusty sidekick Klutzy! Pay attention to what Herbert has to say and be sure to grab the lantern that Klutzy drops and put it in your inventory. Follow the pieces of paper flying through the air and take note of where they land; you'll need help retrieving both of them once they land.

3. Half of Herbert's map is perched on top of The Nightclub. Could your furry friend help you get it down? I'm sure he'll be happy to help, but he'll  need some food to restore his energy, and something to help him fly. Visit the coffee shop and talk to the penguin behind the desk. He'll need your help picking up the cookies he dropped. To say thank you, he'll give you a cookie that you can put in your inventory. Visit the HQ and click on the brown hat to take it off the wall and add it to your inventory. This hat can help the puffle get part of the map down for you. When you return to the Night Club, put the brown hat on the puffle, and then feed him a cookie. After he retrieves the map piece, make sure you click on it to pick it up.

4. The second part of your map will land in a penguin's newspaper outside of the Stage. Spark a conversation with him and ask if he wants something. It sounds like he's hungry for pizza! Visit the Pizza Shop and order the type of pizza the penguin mentioned.Take the pizza back to the penguin and ask if you can have his newspaper.

5. Once you have both pieces of the map, connect them and head back to The Town. These tremors have really shaken the island! Before you enter the tunnels you will want to help your fellow penguins by securing The Gift Shop. Search for items that can temporarily prop the The Gift Shop up. You will need the hammer you collected earlier, a barrel of cream soda, a balloon, G's special helium, and a net. Search the island and talk to all the penguins you encounter, they'll be able to help you find the items you need.

6. Use the tunnels to get to the entrance of the sunken Gift Shop. When you arrive, click on the cream soda in your inventory and shake it up using your mouse until it looks like it is ready to explode. Place it underneath the door of the Gift Shop and watch as it pushes it above ground. Head back to the Town and use the net, nails, hammer, and special helium balloon to make sure the Gift Shop is secure.

7. Once you're finished, enter the tunnels and look for Herbert P. Bear and Klutzy. Make sure you have your map handy and follow the directions. Aha! You've found Herbert's drill! Is there anything you want to grab from it while he's not in sight? If you need a hand, try using the tools on your Spy Phone. I wonder where Herbert is hiding? Wherever he is, he's up to no good. A trusted agent like you will need to find him!

8. Once you've found him and his sidekick, do your part to try and capture him. Be sure to listen to what he has to say, and remember to keep in touch with G. You will have to repair what Herbert wrecked. You won't need to use every piece available, just make sure you connect the tubes from the top left to the bottom right!

9. Once this is done, answer your spy phone and report to G in HQ. If you managed to disable Herbert's drill, give G the item you collected.

10. Great work, Agent! With Herbert and Klutzy still at large, you never know when the PSA will need you again! As always - Be remarkable. Be resourceful. Be ready.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

How do I finish the mission Clockwork Repairs?

Agents – make sure you have about 45 minutes of free time to complete Clockwork Repairs. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: The clock has broken down which is causing problems all over the island. G has requested your help in fixing the clock. meet him in the HQ room to get started. Start mission…

1. Talk to G - Herbert and Klutzy are causing more trouble and have sabotaged the Clock Tower. Review the surveillance video with G, you'll need to discuss a few things with him before moving on. Leave HQ and visit the Clock Tower. To get there, you can open your map and click Snow Forts. It's always best to start a mission at the scene of the crime!

2. Talk with Rory, the construction penguin, to find out what is missing from the Clock Tower. Use your map to visit different areas of the island and search for the missing items. If you find items, be sure to put them in your inventory, they could come in handy later. Be sure to talk to other penguins you see on the island - they may have valuable information about the missing items, or Herbert and Klutzy.

3. Some of the items may be a little tricky to find. I remember seeing a spring go flying off the clock. From the video footage, it looked like it shot out towards the Iceberg. You'll need the Electromagnet 3000 from G's Invention Cabinet to retrieve the clock spring. Ask G for the key to the cabinet, and use the Code box in the bottom right hand corner of your screen to spell out "key" on the lock. 

4. One item down, only two to go! Visit The Dock and talk to the penguins with the target. They may be willing to part with the target they found, but you'll have to show them your throwing skills first. Use the colored bar on the right hand side of your screen to adjust your throwing speed. Try setting it to the red zone and throwing the snowball slightly ahead of the target. Once you've hit the target three times, collect the target and put it in your inventory.

5. For the last item, you'll need to make your way to the town and talk to Rookie. He's handing out posters with pictures of the missing gear. Put it in your inventory and head to The Beach.

6. Check out that cool snow chair! Talk to the penguin sitting in it - he'll reveal that a yellow puffle constructed it for him. They're very creative puffles - maybe you could find one to make you a new gear for the Clock Tower? You've already got a picture of what it looks like, so you'll need to grab the green pail and put it in your inventory. It will be perfect to pick up some snow with! Go to The Plaza and search for other items that will help you complete your mission.

7. Even if you're not a musical penguin, checking out The Stage may be wise. There's a very helpful friend waiting for someone to be creative with! Before attempting to play the piano, visit the Pizza Shop and pick up the sheet music on the ground. Once you have it in your inventory, head back to the Stage and place your music above the keys. Play the song and see what happens!

8. I recall a penguin saying that yellow puffles can make almost anything if they have a picture and some snow. I wonder if the yellow puffle could make a gear for you? You have the picture, all you need is the snow! Visit the Snow Forts and use your green pail to pick up some snow to put in your inventory. Then head back to the Stage and give the yellow puffle the poster of the gear and the pail of snow. Put the new gear in your inventory.

9. Now that you have all of the missing items, you'll want to head back to the Gadget Room and look for an invention that will help make your snow-gear stronger. Snow isn't very strong by itself, but you should be able to use one of G's inventions to make it hard as ice! Click the red lever to move the item into the test chamber and then press the red button with the snowflake on it. Once you've finished with the gear, be sure to defrost the spring by placing the object on the conveyor belt, pressing the red lever, and clicking the red button with a flame on it. Put the gear and defrosted spring in your inventory and go back to the Snow Forts.

10. When you arrive at The Snow Forts, click the space under The Clock Tower to get a view of the back of the clock. Now that you can see where the missing pieces fit, you can put them back into place!

11. Great work, Agent! Your mission is now complete. Until next time - Be remarkable. Be resourceful. Be ready.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

Saturday, June 27, 2015

Mission 6: Questions for a Crab Club Penguin CHEATS :)

How do I finish the mission Questions for a Crab?

Agents – make sure you have about 45 minutes of free time to complete Questions for a Crab. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: Your efforts in discovering the secret of the fur have not gone unnoticed. PSA  is looking for more answers and G needs your help! He’s ready to question the crab. Meet him in the gadget room to get started. Start mission…

1. Talk to G - You'll discuss the captured crab and what to do with it. An error will occur with the Crab Translator 3000, and you'll have to follow the crab through Club Penguin and into the wilderness!

2. Follow the crab until you reach a cave with a locked door. Search for something, or someone, who can help you open the door to the cave. You'll find Flare, and he's the perfect size to fit through the door! But you'll have to find something to restore his energy before he can help you.

3. Search for an O'berry to feed him. When you find the bag of O'berries, open your Spy Phone, and use your scissors to cut it down. Click the bag and drop it into your inventory. Return to the clearing where you found Flare and feed him an O'berry. Now that he's feeling better, start your trek back towards the cave.

4. When you reach the cave entrance, throw an O'berry through the small door so Flare can let you in.

5. Once inside, you'll meet Herbert. P Bear! And that pesky polar bear has trapped you in a cage. You'll need help from Flare to escape!

6. Place an O'berry on top of the brown lever to get Flare to turn on the water.

7. Once the water is running, place an O'berry on the left hand side of the platform. Flare will jump onto it and tip it towards the cage lift wheel.

8. Now you need to move the counterweight to allow the water to run underneath it. Place an O'berry on the counterweight that is being held up by the ropes. Flare will jump on top and lift the weight below.

9. Once you're free, look around for anything that may help you get back to Club Penguin. Pick up the map, hot sauce, rope, and anchor.

10. Once you have these items in your inventory, head out the door and back into the wilderness. Oh no! Snow has completely covered the door. Nothing a quick thinking agent like you can't handle! Combine hot sauce with an O'berry and click on the snow. Flare will eat the flaming hot O'berry and clear a path out of the cave for you.

11. Once you reach the base of the cliff, you will need to combine a few items to make it back to the top of the Ski Hill. Click on the rope and place it in the same inventory box as the anchor. Now that you have a grappling hook, click the top of the cliff to return to Club Penguin.

12. Waddle around the island and enter different rooms, you'll find Herbert and Klutzy sitting outside near a fishing hole. Listen carefully to what he says, I think he'll need something to distract him. Visit the Pizza Shop, pick up a vegetarian pizza, and remember to put it in your inventory. Return to the fishing hole and place the pizza beside Herbert. When he moves to eat the pizza, click on his gadget to reverse his plans.

13. Great work, Agent! G will arrive at the fishing hole and you will be able to return his plans to him. He'll thank you for your help and your mission will be complete.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

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