Club Penguin Cheats with Saraapril in Club Penguin

Club Penguin Blog - Cheats, Secrets, News and Original Stories :)

Wednesday, March 25, 2009

I have a Brain and I am Not Afraid to use it :)

                   I LOVE Clues, Riddles and Secret Missions :)

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Missions is one of My Favorite parts of Club Penguin it is so cool to be a Secret Agent…

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                      …I LOVE to Help Gary with all this :)

click to enlarge    In the Newspaper we got this cool small Games all the time…They are so FUN :) And CUTE…LOL

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                                          Almost solved…

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                                            I WON!!!

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In our Catalog we have secret Items Hidden…we have to be smart and observant to find them…That is another super cool thing in Club Penguin :)

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I enjoy to be a Tour Guide and Help New Penguins to feel  Welcome to our Island and help them feel like Home :)

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               The Card-Jitsu Game learn you to be smart…

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             When you are a Ninja you can play against Sensei…

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                                 Saraapril wins :) That's me!

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  Secret Rooms for Penguins that are trained to use their Brains :)

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                                        I Love to Read :)

click to enlarge                    Every Day I want to Learn something New!

Please Club Penguin can we get a Pain by number Book too? So we can train Math? That would be so Much FUN :)                

Club Penguin Elite Penguin Force Mission 6 – Do It Yourself Carting, Nintendo DS

Club Penguin EPF Mission  6 – Do It Yourself Carting

Use the Map in Free Play to teleport to the Mine Shack. Tap on the entrance to the mines to begin Mission 2, Chapter 3 (D.I.Y. Carting). The mission starts in the Mine Interior, downstairs from the Mine Shack.

Scroll to the right and tap on the service elevator to go outside to the Mine Shack. If you tap the Water Trough or Mine Shed door before talking to the miner, you will be told to ask permission before using/ entering.

Tap the miner penguin to learn that the mine carts have all gone missing and there is some strange activity inside the mines. The miner will encourage you to build a mine cart of your own; you just need to find the materials.

Tap the Water Trough to tip it over and empty it of water. Enter the Mine Shed to the left and pick up the Spool, and two sets of Pulleys. Go back out to the Mine Shack and add the Spool and two sets of Pulleys to the Water Trough. If you talk to the miner again, he will advise you that mine carts must be welded securely to ride the rails.

Use the whistle and call Flare, the black Puffle. Tap Flare and then tap the Water Trough with all wheels placed. Flare welds the Makeshift Mine Cart, which can now be placed in inventory and brought into the mines.

Tap the entrance to the Mine Interior to go downstairs. Then tap the Mine Cart in your inventory and tap the entrance to the mines with the cart to start the mine cart minigame. Tap the upper left corner of the entrance to enter the Crash Site.

At the Crash Site, scroll right to the overturned cart. Tap the cart to talk to Gary, who is trapped underneath.

Pick up the 3 Yellow Balloons around the crash site as well as the Old Rope. Use the Old Rope on Gary's cart and Gary will discourage you from trying to remove the heavy cart on your own. When he notices the balloons, Gary will tell you they need to be blown up with hot air, which you can't do alone.

Use the whistle to call Blast, the red puffle, to break the Boulder. Tap Blast and then the Boulder and the Boulder disappears, revealing a Steam Geyser.

Tap the rope in your inventory, and then tap the cart to tie the rope to the top. Tap a Yellow Balloon and place it on the Steam Geyser; the balloon inflates. You can't hold more than one inflated balloon at a time, so place the inflated balloon on the overturned cart. Fill and place the other 2 balloons so the cart is removed from Gary.

Talk to Gary to learn he is fine, but does not have any ideas on how to get out of the mines. Next to him is the High Power Flashlight; pick it up and then talk to Gary. The Flashlight looks familiar, and Gary remembers it is an upgrade to the Spy Gadget.

Tap on the Flashlight in and the Spy Gadget and then on the dark tunnel behind Gary. The Flashlight minigame will be triggered. Drag the Stylus in quick circles to crank the light to full power and then drag the light to find the entrance. Hurry or the light will run out!

Scroll right and tap the barricade over the exit. It is boarded shut, and will imply there is a way to break through. Open the Spy Gadget and call Blast again (if not still equipped), and tap Blast and then the Barricade to break through and leave.

Back at the Command Room, the Director commends you on the successful recovery of Gary the Gadget Guy. Chapter ends.

More about EPF in this post:
Club Penguin Elite Penguin Force - Hints and Tips - Nintendo DS

Club Penguin Elite Penguin Force Mission 7 - Double Trouble, Nintendo DS

Club Penguin Elite Penguin Force Mission 5 - All’s Weld that Ends Weld, Nintendo DS

More Toys :)

           Have you checked out Club Penguin Online Store yet?

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        Some of the Toys have a Code to Unlock Items Online

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Here you can Create your own Backpack or Duffel Bag :) Or get a Cool T-shirt or…

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On Toys R Us you find this Cute I Love My Puffle Club Penguin Tee T-shirt :) I LOVE to have one…and Mum just Promised me one WOHOOO!!! Thanks Mum you are Awesome :)

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LOL…Now I can Dress Like a Penguin :) I Wish ALL my Club Penguin Clothes were for real :) And I would LOVE to have REAL Puffles too!

                       Read about more Books and Toys Here

I Meet Aunt Arctic Today in Abominable :)

                Ones Again I met our Adorable Aunt Arctic :)

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This is what she told me: I don't use a buddy list you may collect my fantastic background It is a keep sake of our meeting…

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…I do not know Gary's plans I will let him know you would like a visit! there are many stars here just keep looking! I do write for the newspaper It is quite a fun job!

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                       She politely gave away Autographs

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                                   I said Hi to my Friend :)

click to enlargeAunt Arctic said: I hear Cadence is around just keep looking…I prefer to stay here were the party is…Are you all enjoying the party? It is quite wonderful! We asked her a lot of questions and she tried to answer them all… One Penguin asked if she liked Cereals and she answered: Cereals goes lovely with tea! I catch up with penguins through the newspaper…click to enlarge

       Before she left she asked us to come back to the Backstage…

click to enlarge                   There are loads of surprise guests coming!

click to enlarge Just as she was to leave some Penguin cried out that they hadn't got her Autograph yet…so Aunt Arctic kindly stayed for a couple more minutes :)

                                  Then she said Good-Bye…

                   …Hope to see you soon again My Friend :)

Unlock Items Online Code is USELESS!

I CAN’T Use My Unlock Items Online Code! Club Penguin needs to make an Update and that FAST! If you buy some of the NEW Club Penguin Books you get a Code but YOU CANT USE IT! This will make many Penguins Sad and UPSET! Please Club Penguin can you Update Unlock Items Online…I have a Book…so that we can use our Codes?

click to enlarge    I have PAID for our Book AND the Unlock Items Online…and I want to Unlock my Items Right NOW!

My Secret Agent Handbook have a Code but It is NOWHERE I can USE My CODE!

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   UPDATE: This Problem is Now Fixed Thanks Club Penguin Team :)

Tuesday, March 24, 2009

New Members Badge!

Look at my Member Badge! Now we can see how old a Penguin is…Cool :) Thanks to Spider880 that asked me to investigate this :)

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More Great Features will be here soon…Billybob says: This Thursday, you might notice that when you're chatting with your penguin friends, the font in your chat bubbles will look different! Not everyone could see the other font very easily on their computers so we updated it to make it better for everyone. Thanks Billybob this will be GREAT! Can you please fix the chat bubbles so they get colored for the Famous Penguins too? Please?

Club Penguin Elite Penguin Force Mission 5 - All’s Weld that Ends Weld, Nintendo DS

Club Penguin EPF Mission 5 - All’s Weld that Ends Weld

Use the Map in Free Play to get to the Dojo. Talk to Dot to begin Mission 2, Chapter 2 (All's Weld that Ends Weld). The mission starts in the Puffle Training Room, downstairs from the Dojo.

Talk to PH in the Puffle Training Room, and then talk to PH again to learn a bit more about Flare and O-Berries.

Open the Map and teleport to the Town. Talk to Aunt Arctic to receive the "You're a Terrific Friend" card. Tap the card in the inventory to change your cursor to the card, and then tap on Aunt Arctic. Tapping on other penguins with the card will elicit various responses.

Enter the Coffee Shop and talk to the penguin behind the counter. Tap on the spilled beans next to the counter. Open the Spy Gadget to access the Mechano-Duster. Tap on the spilled beans with the Mechano-Duster to trigger the minigame. Clean up all the beans to retrieve the missing pen. Talk to the penguin behind the counter again and it will now give you more information. Tap on the penguin with the Missing Pen and she’ll say she doesn’t want it back. (Tapping on other penguins with the pen will elicit various responses.)

With the Missing Pen still selected, tap on the card from Aunt Arctic in the inventory. The two objects combine to create the card with pen object. Now with the card with pen selected, tap on the penguin behind the counter to have it sign the card for Flare. The card with pen becomes the card with one signature in the inventory. (These signatures can be gotten in any order.)

Leave the Coffee Shop and select the card with one signature from your inventory. Tap on Aunt Arctic; she signs the card for Flare and the item in your inventory changes to the card with two signatures.

From the Town, scroll right to go to the Snow Forts (or use the Map to teleport). Talk to the penguins at the Snow Forts to learn about their friendship with Flare. In the inventory, tap on the card with one signature and then tap on each of the Snow Fort penguins to have them sign the card for Flare. With both of their signatures, you should now have the Signed Card for Flare.

Head back to the Dojo and downstairs to the Puffle Training Room. Tap on the Signed Card in the inventory and give it to Flare. Flare sheds a tear and then bursts into flames without an O-Berry. You fixed him!

Tap on PH again to learn how to weld the key with Flare. Follow the instructions and then weld the key! Tap on the fixed key on the anvil to put it in the inventory. Open the map and teleport to the Ski Village.

Enter the Sport Shop and scroll right to the locked door to Gary's Room. Tap on the key in your inventory and then the door to unlock the door. Tap on the door again to head upstairs to Gary's Room.

In Gary's Room; look around to find the Old Maps and Blue Prints. . Each will trigger a "zoomed in" view of the object hinting that Gary has headed to the mines (the blue prints will need to be decoded… they read “Super powered flashlight”). You cannot leave Gary's Room until you find these clues. Once the clues are found, you can exit the room and complete the chapter.

More about EPF in this post:
Club Penguin Elite Penguin Force - Hints and Tips - Nintendo DS

Club Penguin Elite Penguin Force Mission 4 - Looking for Clues, Nintendo DS

Club Penguin Elite Penguin Force Mission 6 – Do It Yourself Carting, Nintendo DS

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