Club Penguin EPF Mission 7 - Double Trouble
The mission starts at the Puffle Training Room. Once the chapter is started, tap PH again to wake her up. PH tells you that you need to find something pointy to pop the bubble and get her out. On the right wall on the edge of the bamboo planters is a piece of Bamboo Shaft. Pick it up and use it on the bubble to free PH. PH then tells you that the puffles you need to train with have taken off for the day. She suggests you find them.
Teleport to the Ice Rink using the Map, where you will find Loop, along with her #1 Fan, and a competitive Goalie. Tap the #1 Fan to learn that getting something past the Goalie will impress Loop and convince her to go with you to training. Tap the Goalie, who challenges you and hints that he can even deflect snowballs.
Use the Puffle Whistle to call Bouncer, the blue puffle. Tap Bouncer and then the Goalie to throw a snowball at him. He deflects the first two snowballs thrown, but on the third he falls over. Loop is impressed, and will now go back to the Dojo with you. Just then, PH calls on the Communicator and warps you back to the Puffle Training Room to train.
Back at the Puffle Training Room, PH teaches you how to use Loop's special ability. Tap Loop to equip her Lasso, and then tap the Remote Control Jet Pack to get it to stop moving. PH then asks you to go find Pop, the purple puffle that likes music.
Use the Map to warp to the Town Center, where a Doorman is working the door to the Night Club. The Doorman tells you it's a Fancy Party, so you'll need Fancy Clothes to get in. The Doorman suggests trying the Gift Shop for Fancy Clothes, but the Gift Shop is closed. The pink penguin standing near him is waiting for a friend to bring them their Fancy Clothes, but suggests you look at the Stage.
Go to the Plaza and enter the Stage. The Stage Manager and Rory are upset over a Jackhammer gone wild, and won't help you until you get it under control for them. Use the pink puffles Lasso to rope the Jackhammer and stop it from moving around on the stage. Rory thanks you for your help, and the Stage Manager will now tell you that you can take some Fancy Clothes from the Costume Trunk. Scroll right to the Costume Trunk and select Fancy Pants or a Fancy Dress. Equip the Fancy Clothes (all 3 pieces) and head back to the Night Club. Talk to the Doorman and he will now let you in.
Inside the Night Club, talk to the DJ at the turntables, who tells you a Dance Challenge will impress Pop. Scroll right to find Pop and the Club penguin dancing on the dance floor. Talk to the Club penguin to have a Dance Challenge (make sure you tap "Alright, let's boogie!" to begin the minigame).
After winning the Dance Challenge minigame, a brief animation sequence progresses, informing the player that a loud crash has been heard downstairs in the Boiler Room. Head downstairs to the Boiler Room through the speaker cabinet, where you find out the boiler has been stolen.
Tap on the overturned File Cabinet. It's too heavy to lift. Tap on the purple puffle and then the File Cabinet to put the File Cabinet in a bubble, so it rises off the floor. Where the File Cabinet was is an Empty Metal Oil can. Pick it up, and then head through the green door out to the Underground.
Follow the puddles of water to the Mine entrance. Inside the Mine, you find Dot inspecting a Deflated Inner Tube with a magnifying glass. Talk to her and she tells you she is following a trail of clues, too. Dot warps you back to the Command Room with her and you report to the Director. The Director tells you that you need to complete puffle training before you can join this investigation. Chapter ends.
More about EPF in this post:
Club Penguin Elite Penguin Force - Hints and Tips - Nintendo DS
Club Penguin Elite Penguin Force Mission 8 - Flying High Pitched, Nintendo DS
Club Penguin Elite Penguin Force Mission 6 – Do It Yourself Carting, Nintendo DS