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Sunday, June 28, 2015

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

How do I finish the mission Clockwork Repairs?

Agents – make sure you have about 45 minutes of free time to complete Clockwork Repairs. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: The clock has broken down which is causing problems all over the island. G has requested your help in fixing the clock. meet him in the HQ room to get started. Start mission…

1. Talk to G - Herbert and Klutzy are causing more trouble and have sabotaged the Clock Tower. Review the surveillance video with G, you'll need to discuss a few things with him before moving on. Leave HQ and visit the Clock Tower. To get there, you can open your map and click Snow Forts. It's always best to start a mission at the scene of the crime!

2. Talk with Rory, the construction penguin, to find out what is missing from the Clock Tower. Use your map to visit different areas of the island and search for the missing items. If you find items, be sure to put them in your inventory, they could come in handy later. Be sure to talk to other penguins you see on the island - they may have valuable information about the missing items, or Herbert and Klutzy.

3. Some of the items may be a little tricky to find. I remember seeing a spring go flying off the clock. From the video footage, it looked like it shot out towards the Iceberg. You'll need the Electromagnet 3000 from G's Invention Cabinet to retrieve the clock spring. Ask G for the key to the cabinet, and use the Code box in the bottom right hand corner of your screen to spell out "key" on the lock. 

4. One item down, only two to go! Visit The Dock and talk to the penguins with the target. They may be willing to part with the target they found, but you'll have to show them your throwing skills first. Use the colored bar on the right hand side of your screen to adjust your throwing speed. Try setting it to the red zone and throwing the snowball slightly ahead of the target. Once you've hit the target three times, collect the target and put it in your inventory.

5. For the last item, you'll need to make your way to the town and talk to Rookie. He's handing out posters with pictures of the missing gear. Put it in your inventory and head to The Beach.

6. Check out that cool snow chair! Talk to the penguin sitting in it - he'll reveal that a yellow puffle constructed it for him. They're very creative puffles - maybe you could find one to make you a new gear for the Clock Tower? You've already got a picture of what it looks like, so you'll need to grab the green pail and put it in your inventory. It will be perfect to pick up some snow with! Go to The Plaza and search for other items that will help you complete your mission.

7. Even if you're not a musical penguin, checking out The Stage may be wise. There's a very helpful friend waiting for someone to be creative with! Before attempting to play the piano, visit the Pizza Shop and pick up the sheet music on the ground. Once you have it in your inventory, head back to the Stage and place your music above the keys. Play the song and see what happens!

8. I recall a penguin saying that yellow puffles can make almost anything if they have a picture and some snow. I wonder if the yellow puffle could make a gear for you? You have the picture, all you need is the snow! Visit the Snow Forts and use your green pail to pick up some snow to put in your inventory. Then head back to the Stage and give the yellow puffle the poster of the gear and the pail of snow. Put the new gear in your inventory.

9. Now that you have all of the missing items, you'll want to head back to the Gadget Room and look for an invention that will help make your snow-gear stronger. Snow isn't very strong by itself, but you should be able to use one of G's inventions to make it hard as ice! Click the red lever to move the item into the test chamber and then press the red button with the snowflake on it. Once you've finished with the gear, be sure to defrost the spring by placing the object on the conveyor belt, pressing the red lever, and clicking the red button with a flame on it. Put the gear and defrosted spring in your inventory and go back to the Snow Forts.

10. When you arrive at The Snow Forts, click the space under The Clock Tower to get a view of the back of the clock. Now that you can see where the missing pieces fit, you can put them back into place!

11. Great work, Agent! Your mission is now complete. Until next time - Be remarkable. Be resourceful. Be ready.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

Saturday, June 27, 2015

Penguin of the Week Frederiksen4 June 27, 2015 :)

This is a message by Megg: Hi Penguins! Frederiksen4 was nominated by Ic Blizzard, here is their comment: "I would like to nominate Frederiksen4! Because the food he cooks in the Mall's cafeteria is DELICIOUS! He even brought carrots for my Purple Dinosaur Puffle! I hope he's next!
Waddle on!"

Congrats Frederiksen4 – I hope one day I can try some of this delicious food! Want to nominate a friend for Penguin of the Week? Leave a comment telling us why! Winners receive 10,000 coins and the POTW Background. Waddle on!

…CONGRATS Frederiksen4 :)

See earlier Club Penguin’s Penguin of the Week :)

More soon…

Mission 6: Questions for a Crab Club Penguin CHEATS :)

How do I finish the mission Questions for a Crab?

Agents – make sure you have about 45 minutes of free time to complete Questions for a Crab. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: Your efforts in discovering the secret of the fur have not gone unnoticed. PSA  is looking for more answers and G needs your help! He’s ready to question the crab. Meet him in the gadget room to get started. Start mission…

1. Talk to G - You'll discuss the captured crab and what to do with it. An error will occur with the Crab Translator 3000, and you'll have to follow the crab through Club Penguin and into the wilderness!

2. Follow the crab until you reach a cave with a locked door. Search for something, or someone, who can help you open the door to the cave. You'll find Flare, and he's the perfect size to fit through the door! But you'll have to find something to restore his energy before he can help you.

3. Search for an O'berry to feed him. When you find the bag of O'berries, open your Spy Phone, and use your scissors to cut it down. Click the bag and drop it into your inventory. Return to the clearing where you found Flare and feed him an O'berry. Now that he's feeling better, start your trek back towards the cave.

4. When you reach the cave entrance, throw an O'berry through the small door so Flare can let you in.

5. Once inside, you'll meet Herbert. P Bear! And that pesky polar bear has trapped you in a cage. You'll need help from Flare to escape!

6. Place an O'berry on top of the brown lever to get Flare to turn on the water.

7. Once the water is running, place an O'berry on the left hand side of the platform. Flare will jump onto it and tip it towards the cage lift wheel.

8. Now you need to move the counterweight to allow the water to run underneath it. Place an O'berry on the counterweight that is being held up by the ropes. Flare will jump on top and lift the weight below.

9. Once you're free, look around for anything that may help you get back to Club Penguin. Pick up the map, hot sauce, rope, and anchor.

10. Once you have these items in your inventory, head out the door and back into the wilderness. Oh no! Snow has completely covered the door. Nothing a quick thinking agent like you can't handle! Combine hot sauce with an O'berry and click on the snow. Flare will eat the flaming hot O'berry and clear a path out of the cave for you.

11. Once you reach the base of the cliff, you will need to combine a few items to make it back to the top of the Ski Hill. Click on the rope and place it in the same inventory box as the anchor. Now that you have a grappling hook, click the top of the cliff to return to Club Penguin.

12. Waddle around the island and enter different rooms, you'll find Herbert and Klutzy sitting outside near a fishing hole. Listen carefully to what he says, I think he'll need something to distract him. Visit the Pizza Shop, pick up a vegetarian pizza, and remember to put it in your inventory. Return to the fishing hole and place the pizza beside Herbert. When he moves to eat the pizza, click on his gadget to reverse his plans.

13. Great work, Agent! G will arrive at the fishing hole and you will be able to return his plans to him. He'll thank you for your help and your mission will be complete.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

How do I finish the mission Secret of the Fur?

Agents – make sure you have about 45 minutes of free time to complete The Secret of the Fur. If you have to quit and come back, your progress won't be saved. Good luck!

Mission: Help solve the mystery of the fur found in previous mission. meet G in the gadget room to get started. Start mission…

1. Talk to G for briefing on your mission. It sounds like he needs help fixing his Furensic Analyzer 3000. Since you're dealing with tangled fur, open your Spy Phone tools and select the comb. Click the fur to comb the tangles out.

After fixing the machine, G will give you a sample of fur to analyze. Once analyzed, you'll need to go find larger amounts of the trace substances that were found on the fur and bring them back to G. It's time to start investigating!

2. Seeing as the first substance was Hot Sauce, head over to the Pizza Parlor and talk to the Pizza Chef. He'll explain why everything is so messy, and he'll let you take hot sauce and hot chocolate samples to aid in your investigation. If you continue talking to him, he'll also ask you to complete an additional task. Remember to put the samples in your inventory before heading to the Coffee Shop.

3. Talk to the penguin at the Coffee Shop and see if he needs a hand fixing the hot chocolate machine. Click on the machine to take a closer look. It looks like you'll need to open up your Spy Phone tools and select the wrench to connect the milk hose. After that, click on the cup to move it underneath the hot chocolate dispenser, and be sure to switch the knob on the side to hot. Click the chocolate sauce in your inventory and pour it into the top of the machine. Once the cup of hot chocolate is ready, click it and drag it into your inventory.

4. Since the last substance is Jet Pack Fuel, visit the Lighthouse. When you arrive, look for the row boat and put the rope that's resting on top of it in your inventory. Rope can always come in handy on a mission!
You'll come across two petrified penguins. Talk to them to see whether they have any valuable information about the creature and then head upstairs. You will see a floating canister of Jet Pack fuel, but it's just out of reach. Maybe G has something that can help! Head back to HQ, grab the AC 1000, and put it in your inventory.

5. Make your way back to the top of the Lighthouse. Open your inventory, click on the AC 1000, and drag it out to the canister of fuel. Click the AC 3000 to turn it on. It will blow the canister onto the platform where you'll be able to use the scissors in your spy tools to cut it down. Now that you have all three substances, head back to HQ and let G know. He will ask you to place all three samples in the Calibration Machine. Once the goggles are calibrated, click on them to put them in your inventory. Talk to G once more before you leave to hear what he has to say about fashioning a trap.

6. Put your goggles on and explore Club Penguin. You will see tracks on the ground, so follow them around and see what you can find. If you pass by the Lighthouse, click on the net out front to put it in your inventory. It will come in handy when you're setting your trap!

7. After making your way to the Ski Lodge, you'll find a scared penguin hiding under the couch. Talk to him and then head outside. You'll see the shadow of a strange creature and it will mention something about needing a candle for heat.  Head to the Pizza Parlor to pick up a candle to use as bait.

8. After picking up the candle, return to the pond outside the Ski Lodge and set your trap. Combine the net and rope, and set the candle in the middle of your trap.
Great job, Agent! You managed to capture one of the creatures. Pick up the captured crab and put him in your inventory. Remember to pick up the piece of white fur that fell on the ground too. You and G should be able to analyze it using the Furensic Analyzer 3000. And maybe you'll be able to find out more about the other creature that got away.

9. Go to HQ and talk to G about your findings. He'll ask you to analyze your evidence one last time, so put the piece of white fur in the Furensic Analyzer 3000. After determining what the mysterious creature was that got away, your mission will be complete. You'll receive 45 medals for finishing the mission.

Mission 1: Case of the Missing Puffles Club Penguin CHEATS :)

Mission 2: G’s Secret Mission Club Penguin CHEATS :)

Mission 3: Case of the Missing Coins Club Penguin CHEATS :)

Mission 4: Avalanche Rescue Club Penguin CHEATS :)

Mission 5: Secret of the Fur Club Penguin CHEATS :)

Mission 6: Questions for a Crab Club Penguin CHEATS :)

Mission 7: Clockwork Repairs Club Penguin CHEATS :)

Mission 8: Mysterious Tremors Club Penguin CHEATS :)

Mission 9: Spy and Seek Club Penguin CHEATS :)

Mission 10: Waddle Squad Club Penguin CHEATS :)

Mission 11: Veggie Villain Club Penguin CHEATS :)

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